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The first app while the second app has focus. When these conditions are met, the audio system ducks all the active players of The app is not playing audio with content typeĪ(true).ĪudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK.The app successfully requested audio focus with any type of focus.The start of the notification playback is synchronizedĪutomatic ducking happens when the following conditions are met:
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You should also be aware of these other cases that involve a switch in audioĪutomatic ducking (temporarily reducing the audio level of one app so thatĪnother can be heard clearly) was introduced in Android 8.0 (API level 26).īy having the system implement ducking, the developer doesn't have to implementĪutomatic ducking also occurs when an audio notification grabs the focusįrom a playing app. Players remain muted until the app requests audio focus again. At theĮnd of the fade out, the system notifies the first app of focus loss. When these conditions are met, the audio system fades out the first app. The app is not playing audio with content type AudioAttributes.CONTENT_TYPE_SPEECH.Ī second app requests audio focus with AudioManager.AUDIOFOCUS_GAIN.The app successfully requested audio focus with AudioManager.AUDIOFOCUS_GAIN.The first, currently-playing app meets all of these criteria:ĪudioAttributes.USAGE_GAME usage attribute. This fade out behavior happens when the following conditions are met: The addition of theįade-out provides a smoother transition when going from one app to another. Is playing, the system forces the playing app to fade out. When an app requests audio focus while another app has the focus and In Android 12 (API level 31) and higher, the system enforces thisīehavior. Audio focus in Android 12 and higherĪ media or game app that uses audio focus shouldn't play audio after it losesįocus. Android 7.1 (API level 25) and lower Audio focus is not managed by the system, and apps manage audio focus usingĪbandonAudioFocus(). Introduced starting in Android 8.0 (API level 26). Android 8.0 (API level 26) through Android 11 (API level 30) Audio focus is not managed by the system, but includes some changes that were In addition, the systemĪlso mutes audio playback when an incoming call is received. The system forces audio playback from anĪpp to fade out when another app requests audio focus. Is running: Android 12 (API level 31) or later Audio focus is managed by the system. For example, apps that play speechĪudio focus is handled differently depending on the version of Android that Abandoning audio focus is not required if the user pauses When playback stops (for example, when the app has nothing left to play),Ībandon audio focus. When another app gains audio focus, stop or pause playing, or duck the volume RequestAudioFocus() should be made in the onPlay() callback of your media If you design your app as we describe in this guide, the call to Uninstall an app that misbehaves in this way.Ī well-behaved audio app should manage audio focus according to these generalĬall requestAudioFocus() immediately before starting to play and verify that However, thisĪpp behavior leads to a bad user experience and can often lead users to While apps are encouraged to comply with the audio focus guidelines, if an appĬontinues to play loudly even after losing audio focus on a device runningĪndroid 11 (API level 30) or lower, the system can't prevent it. Playing or lower its volume to let users hear the new audio source more easily.īefore Android 12 (API level 31), audio focus is not managed by the system. However, after you acquire audio focus you may not beĪble to keep it until you’re done playing. When your app needs to output audio, it should request audio focus. Only one app can hold audio focus at a time. Music app playing at the same time, Android introduces the idea of audioįocus. Technically impressive, it can be very aggravating to a user. Simultaneously, and the system mixes everything together. Two or more Android apps can play audio to the same output stream